Free Skyfall DLC is now available for 007 Legends on the PS3. Head over to the PSN store now to download it. Xbox 360 and PC gamers will have to wait until the 20th of November.
As expected, the DLC allows players to experience Skyfall on a whole new level.
The DLC is completely free to all owners of 007 Legends.
If you haven’t already heard, version 4.2 of GoldenEye: Source is now available. To be perfectly honest though, it’s been available for a month or so now.
Just after the announcement of its delay towards the end of July, I decided to hold off on any news posts about it. Rather than add fuel to the fire and emphasise the delay of the long-awaited update, I made the decision to quietly cover the unfortunate mishap through the 007_Gamer Twitter account waiting until everything was sorted out (mainly the Steam Server Browser technical difficulties) and then cover its release later on with a news post on 007 Gamer.
I intended on posting the news of version 4.2 going live much sooner, but as with all things in life, stuff happened, and certain things got in the way. This lead me to delaying the post, and so here I am now announcing the release of GoldenEye: Source version 4.2. Better late than never, right?
Moving along, GoldenEye: Source version 4.2 is finally available. Yes, you can actually go and download it right now from here. The most notable aspect of this update is probably the addition of bots. For me, it actually rivals the same excitement of the announcement of simulants in the classic Nintendo 64 title, Perfect Dark (which was also made by the team behind GoldenEye 007 on the Nintendo 64). It also nails my lifelong question “what would GoldenEye 007 be like with bots?” on the head. Previously the closest and most satisfying answer I had were the bots featured in Perfect Dark.
Back on track, bots aren’t the only thing players can now enjoy in GoldenEye: Source. There are now also 50 music tracks from 3 talented artists, a number of improvements to team-based gameplay, and much polish to load menus, character selection screens and weaponset selections.
The full list of improvements in version 4.2 of GoldenEye: Source are listed below:
• BOTS – full featured running on Python AI • Team radar colors and standardized blip colors • Loading screen images with tips • Overhead Team icons • Full-screen help display for advanced scenarios • Brand new character selection screen • Recoded Capture The Key focusing on teamplay • New Ourumov model • Gamemode customizable weaponset selections • Create server menu for easier LAN and single play • Python enhanced for custom scripting • Over 50 music tracks from 3 talented artists • Overhauled Runway, Caverns, Facility, Backzone and classic maps
The GE:S team has also released a nice trailer of the action players can expect in version 4.2.
I’ve been playing 4.2 since it was released and intend on doing a review, or at least an opinion piece in the coming weeks. Admittedly I have very little experience with the technical side of GE:S, so I will mainly be analysing the introduction of bots and how they perform, along with worthiness of new gameplay elements such as team icons, and refined menus, load screens and character selection.
Until then, look forward to regular gaming, and also non-gaming related, James Bond posts. And also make sure you download GoldenEye: Source v4.2 if you haven't given it a go yet.
Hot off the E3 hype train we’ve got an Inside Gaming interview with Eurocom screenwriter Rob Matthews about the upcoming title 007 Legends.
Interviewer Chris Lockey gets the run down on the next James Bond game in three minutes.
When Matthews was asked how Eurocom managed to unify 007 Legends his response was a simple one.
"We’ve framed it as a celebration of the 50th anniversary of Bond on film," he said.
Further on in the interview, the Eurocom screenwriter detailed what to expect from Legends.
"[The] Smart phone has a lot of new features, we’ve... got Bond’s pen [too]" and also mentioned how there was a "great xp system... built into the single player experience” allowing players to upgrade weapons, gadgets and Bond’s physical abilities.
To finish, Rob Matthews reconfirmed 007 Legends would be released "fall 2012" (October 16) on Xbox 360, PlayStation 3 and PC.
Watch the full Machinima Inside Gaming interview below:
That pretty much sums up the coverage of 007 Legends at this year’s Electronic Entertainment Expo.
You know, it’s just a little depressing considering the fact it’s the 50th anniversary of the Bond franchise this year and not even Sony or Microsoft could be stuffed covering Legends during their own lengthy press conferences. Sony was wrapped up in first-party affairs and Microsoft was too busy showing the world the new Call of Duty game.
Seriously though, who should we really be blaming for this? Activision, of course!
They were pretty much a no show at this year’s E3. They didn’t hold a conference like the other big players in the industry and when they did speak up it was mainly about the new COD or Skylanders.
Activision, and the video game media in general, have let us Bond fans down this year. The coverage of 007 Legends was basically little to none. I personally followed all of the big conferences and not once did I hear a mention of the new Bond video game. I also managed to keep up with the media’s coverage and not once was there a mention of "Daniel Craig" or "James Bond".
A few weeks on and I’ve managed to dig up a bit of stuff about 007 Legends at this year’s E3. I’ve found an interview, some game play footage and some new screenshots and trailers. Keep an eye on 007 Gamer as the page slowly floods with catch-up coverage of 007 Legends at E3 2012.